Man-At-Arms: Choosing The Best Weapons For Your Battle Strategy

what are the best man at arms weapons

A man-at-arms was a soldier in the High Medieval to Renaissance periods, typically well-versed in the use of arms and serving as a fully armoured heavy cavalryman. The role of a man-at-arms was to advise the ruling planetary monarch and the Royal Guard on military and police affairs. The weapons used by a man-at-arms varied depending on the region and time period. In France, he might be known as a lance or glaive, while in Germany he could be called a Spieß, Helm or Gleve. In Italy, the term barbuta was used, and in England, from the late 14th century, men-at-arms were known as lances or spears.

The primary weapon of a man-at-arms on horseback was the lance, which could be up to 12 feet in length and weigh as much as 18kg. When fighting on foot, they would use modified cavalry weapons, such as a mace, sword, or axe.

Characteristics Values
Time Period High Medieval to Renaissance
Description Soldier, knight, nobleman, member of a knight's or nobleman's retinue, or a mercenary
Weaponry Lance, glaive, spear, mace, buckler, sword, axe, quarterstaff, dagger, oil pot
Armour Quilted gambeson, mail armour, plate armour
Horse Destrier, courser, or a simple "horse"

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Man-at-arms weapons in the Medieval Warfare game

In the Chivalry: Medieval Warfare game, the Man-at-Arms is a lightly armoured class that relies on its agility and speed to avoid attacks. Its primary weapons include maces, one-handed swords, one-handed axes, and the quarterstaff, while its secondary weapons include daggers and common secondaries, and its tertiary weapons include the class-specific oil pot.

The Man-at-Arms is a challenging class to play due to its low defence, but its ability to evade attacks makes it very rewarding. The dodge ability, for example, can be used to extend the reach of an attack by closing the distance mid-swing, increasing the range of stab-heavy weapons and allowing for sudden overhead swings. This, combined with the crouch ability, can dramatically increase the Man-at-Arms' survivability.

The Man-at-Arms' speed and agility make it one of the best anti-archer classes in the game, as it can quickly close the distance while remaining safely behind its protection. Its dodge ability also makes it highly effective at hunting down and harassing enemy units, especially with the use of the oil pot.

Some of the most popular weapons for the Man-at-Arms class include the broadsword, throwing knives, the war axe, the Norse sword, and the hatchet. The choice of weapon depends on the player's preference and playstyle, as some players prefer faster weapons, while others opt for slower, more powerful attacks.

Secondary weapons can also be useful for the Man-at-Arms, especially in narrow passageways, and a shield can provide additional protection, although it requires more skill to use effectively compared to parrying. Ultimately, the key to success with the Man-at-Arms class is timing and the ability to aim blocks effectively.

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Man-at-arms weapons in Darkest Dungeon

The Man-at-Arms is a playable character class in Darkest Dungeon. He is a seasoned veteran of combat, with a high level of defensive capability, able to draw fire to himself to defend his allies and then retaliate with surprising force. His primary weapon is a mace, and he also wields a buckler.

The Man-at-Arms is a versatile character, able to play a variety of roles, including tank, defender, upfront damage dealer, or buffer. He is a stalwart unit who protects and buffs his allies. He can guard allies by drawing heat away from them, marking himself with Retribution or using Defender to guard a party member. Defender is a move that buffs the Man-at-Arms with 25% PROT and a party member with the status effect of Guard, meaning that when they are targeted for an attack, the Man-at-Arms will take it instead.

The Man-at-Arms also has a range of camping skills, including Encourage, which reduces a companion's stress by 15; First Aid, which heals 20% HP and removes Blight/Bleed; Pep Talk, which increases stress resistance by 15%; Maintain Equipment, which increases PROT by 10% and DMG by 15%; Instruction, which increases a companion's DODGE by 5 and SPD by 3; and Weapons Practice, which increases a companion's DMG by 10% and CRT by 8%.

The Man-at-Arms has a range of Trinkets available to him, including the Longevity Eyepatch, Tough Ring, Guardian's Shield, and Standard of the Ninth.

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Man-at-arms weapons in the Masters of the Universe franchise

In the Masters of the Universe franchise, Man-At-Arms is the primary title of Duncan, an ally of He-Man and the master of weapons. Duncan is a seasoned warrior, inventor, and mentor to Prince Adam, with a close mentor/student relationship with him. He is also Teela's adoptive father and an officer with the rank of General.

Duncan's appearance is that of a futuristic space gladiator crossed with a conquistador, with a colourful costume featuring orange, green, red, blue, black, and brown. He wields a mace, which is his favourite weapon. The mace was originally supposed to function like a flail, with a ball at the end of the weapon that could be swung about on a string.

Duncan is a scavenger of high-tech equipment from the remnants of a destroyed higher civilisation, giving him a technological advantage over others. He is a great inventor himself, having helped construct an electronic version of the Power Sword for Adam.

In the Filmation animated series, Man-At-Arms' costume is blue and orange, and he sports a moustache, added by Filmation to make him look older, wiser, and more fatherly. In the 1987 live-action movie, his uniform is blue and the face guard is ornamental.

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Man-at-arms weapons in the Middle Ages

A man-at-arms was a soldier of the High Medieval to Renaissance periods, typically well-versed in the use of arms and serving as a fully armoured heavy cavalryman. The term "man-at-arms" was used to describe a soldier, almost always a professional warrior trained in the use of arms. They could be knights or noblemen, or members of their retinues, or mercenaries serving under a captain.

The terms "knight" and "man-at-arms" are often used interchangeably, but while all knights equipped for war were men-at-arms, not all men-at-arms were knights. In the Early Medieval period, any well-equipped horseman could be called a "knight", but over time knighthood became a social rank, distinct from the military function of a man-at-arms.

The weapons used by a man-at-arms depended on whether they were fighting on horseback or on foot. From the 14th to the 16th century, the primary weapon of a man-at-arms on horseback was the lance—a simple spear, about 12 feet long, usually made of ash. As armour improved, heavier lances of up to 18kg were developed, used in combination with a lance rest fixed to the breastplate. This gave mounted men-at-arms greater effectiveness on the battlefield in the later 14th and 15th centuries.

However, not all men-at-arms carried these heavy lances. Lighter weapons, like the demi-lance, were also used and gave rise to a new class of more lightly equipped men-at-arms known as demi-lancers. When fighting on foot, men-at-arms would modify their cavalry weapons, such as by cutting down the length of their lances, or using a two-handed poleaxe, which was developed in response to the increased protection offered by plate armour.

In addition to lances and poleaxes, men-at-arms also made use of other weapons such as maces, bucklers, and swords. The type of weapons and armour used by a man-at-arms depended on their wealth and social status. The horse was also an essential part of a man-at-arms' equipment, with the most prized and expensive being the destrier.

In the late Middle Ages, the role of the man-at-arms began to change, with the emergence of new cavalry types such as the demi-lancer and cuirassier, who used less extensive armour and weapons other than the heavy lance.

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Man-at-arms weapons in the Renaissance

Man-at-arms were a type of soldier from the High Medieval to Renaissance periods, typically well-versed in the use of arms and serving as fully armoured heavy cavalrymen. They could be knights, noblemen, mercenaries, or members of a knight's or nobleman's retinue. The term "man-at-arms" was used to denote a military function rather than a social rank.

During the Renaissance, the armour of the man-at-arms became progressively more effective and expensive. In the 14th century, the armour worn by a man-at-arms was made up of a quilted gambeson covered by mail armour. As the century progressed, this mail armour was supplemented by plate armour, and by the 15th century, full plate armour was developed.

The primary weapon of the man-at-arms on horseback was the lance, which could be up to 12 feet (3.7 m) long and weigh as much as 18 kg (40 lb). In the 15th century, a lighter weapon called the demi-lance was introduced, giving rise to a new class of more lightly equipped men-at-arms known as demi-lancers.

When fighting on foot, men-at-arms would modify their cavalry weapons, such as by cutting down the length of their lances. The development of full plate armour in the 15th century led to the creation of specialist foot combat weapons like the two-handed poleaxe.

In addition to lances and poleaxes, swords were also commonly used by men-at-arms. The longsword, with its cruciform hilt and double-edged blade, was versatile and could be used for both cutting and thrusting. Rapiers, with their slender blades and ornate hilts, were popular among the nobility for self-defence and duelling.

Other weapons used during the Renaissance period included projectiles and ranged weapons such as crossbows and early firearms, as well as daggers, maces, war hammers, and early handheld firearms. Polearms, such as halberds and pikes, remained important and were effective against both infantry and cavalry.

Frequently asked questions

The Man-at-Arms is a versatile warrior, able to use a variety of weapons. Some of the best weapons include swords, maces, axes, and polearms.

Swords are versatile and can be used with one or two hands. They are effective in both mounted and dismounted combat. Cold Steel offers a range of sharp, functional swords inspired by medieval designs, including the popular Man At Arms Italian Long Sword.

A mace is a blunt-force weapon that can inflict significant damage on an opponent, even through heavy armour. In the game "Darkest Dungeon", the Man-at-Arms is a unique class that uses a mace to break down enemy lines.

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