Autogate Installation: Enhancing Your Scenic Wed

how to put autogate in your scenery wed

AutoGate is an animated jetway and docking guidance system kit for X-Plane. It offers objects that can be used in the scenery editor. To place an animated jetway into your scenery package, you must first copy one or more jetway objects from the 'Jetways-Glass' and/or 'Jetways-Steel' folders into your scenery package. For WED, use Finder or Explorer to copy the jetway object(s) and associated textures from the 'Jetways-Glass' or 'Jetways-Steel' folder into your scenery package folder. The AutoGate plugin needs to know the type of aircraft being piloted and the location of its main boarding door. The airport scenery must also have autogate implemented for it to work.

Characteristics Values
Software AutoGate, WED, OverlayEditor
File Types .obj, .dds
Airports KSTL, KDAL, KLAC, MCI, EGLL
Aircraft 738
Difficulty Requires studying the editor and how to use AutoGate, takes time

shunbridal

Using AutoGate objects in the scenery editor

AutoGate offers objects that can be used in the scenery editor. To use AutoGate objects in the scenery editor, follow these steps:

First, decide which AutoGate objects you want to use. AutoGate provides animated jetways and docking guidance systems (DGS) for X-Plane. Various jetway objects are available, including extensions with supporting pillars and connectors without pillars, in both glass and steel finishes. Static DGS objects are also provided for when an aircraft is parked at a gate. You only need to distribute the objects that you plan to use in your scenery package.

Next, place the AutoGate objects into your scenery package. You can use either the OverlayEditor or WED (WorldEditor) to do this. For OverlayEditor, simply drag and drop the desired jetway object(s) from the "Jetways-Glass" or "Jetways-Steel" folder into the list of objects in OverlayEditor. If using WED, you will need to copy the jetway object(s) and associated textures ("AutoGate2.dds" and "AutoGate2_LIT.dds") from the "Jetways-Glass" or "Jetways-Steel" folder into your scenery package folder. Alternatively, you can copy the entire "Jetways-Glass" or "Jetways-Steel" folder into your scenery package.

When placing AutoGate objects, there are a few constraints to keep in mind. Passengers exiting the jetway should be walking in the direction of the x-axis, with the aircraft parked along the y-axis. When idle, the centre of the leading edge of the jetway floor should be positioned at specific coordinates (-7.5m on the x-axis, 0m on the y-axis, and +4.0m on the z-axis). The entrance of the jetway should rise or fall by 1m when the corresponding DataRef value changes by 1.0. The entrance should also move towards the aircraft along the x-axis when the "marginal.org.uk/autogate/lat" DataRef value increases by 1.0. The rest of the jetway should be animated to follow the movements of the entrance smoothly.

By following these steps, you can effectively use AutoGate objects in the scenery editor to create animated jetways and docking guidance systems for your X-Plane scenery package.

shunbridal

Replacing default jetways with AutoGate ones

The AutoGate plugin offers objects that can be used in the scenery editor to replace the default jetways. This process involves removing the default jetways and replacing them with AutoGate alternatives.

To place an animated jetway into your scenery package, you must first copy one or more of the `AutoGate-*.obj` jetway objects from the ``Jetways-Glass and/or `Jetways-Steel' folders into your scenery package.

For OverlayEditor, drag the jetway object(s) from the `Jetways-Glass` or `Jetways-Steel` folder and drop them onto OverlayEditor's list of objects. For WED, use Finder or Explorer to copy the jetway object(s) and the associated textures `AutoGate2.dds` and `AutoGate2_LIT.dds` from the `Jetways-Glass` or `Jetways-Steel` folder into your scenery package folder.

Alternatively, you can copy the entire `Jetways-Glass` and/or `Jetways-Steel` folder(s) into your scenery package. It is important to note that you don't need to distribute all of these objects with your scenery package, only the ones that you use.

The static and animated glass and steel jetway objects share common texture files `AutoGate2.dds`. There are also jetway extensions and connectors available, with or without supporting pillars, that can be used in conjunction with a single AutoGate animated jetway at a gate with multiple jetways.

While AutoGate is a great option for replacing default jetways, it is worth noting that some users prefer SAM Jetways, a paid plugin, for their moving jetways.

shunbridal

Copying jetway objects to the scenery package

To place an animated jetway into your scenery package, you must first copy one or more of the AutoGate-*.obj jetway objects from the Jetways-Glass and/or Jetways-Steel folders into your scenery package.

If you are using OverlayEditor, simply drag the jetway object(s) from the Jetways-Glass or Jetways-Steel folder and drop them onto OverlayEditor's list of objects.

For WED, use Finder or Explorer to copy the jetway object(s) and the associated textures (AutoGate2.dds and AutoGate2_LIT.dds) from the Jetways-Glass or Jetways-Steel folder into your scenery package folder. Alternatively, you can copy the entire Jetways-Glass and/or Jetways-Steel folder(s) into your scenery package.

It is important to note that you only need to distribute the objects that you use with your scenery package, not all of them.

In general, you won't use the Objects window to place a jetway, as they are dependent on TaxiwayParking Objects. When you first add a parking object of the GATE_* type to the scene, the Scenery Editor will automatically create a sub-group for adding a jetway and a VDGS. Once you click on the Jetway Group and open the Properties window, you will be able to add either a Scenery Link or a Sim Object.

A jetway cannot exist on its own and must be linked to other simulation objects, specifically an airport and a parking spot. Therefore, you must first enable dev mode, start a flight, and use the Open project... command from the File menu. Select the file JetwayProject.xml from the Jetway sample project, and open the Project Editor. Then, click the Build All button to build the package. Finally, open the Simple Airport project and the Objects window from the Scenery Editor View menu.

shunbridal

Using AutoGate with single or multiple jetways

AutoGate is an animated jetway and docking guidance system kit for X-Plane. It allows X-Plane scenery designers to add animated jetways and docking guidance systems (DGS) to scenery packages. The jetway animates to dock with the plane's main door when the pilot shuts down the plane's engines with the plane within 1/2 m of the correct stopping position. The DGS guides the pilot to the correct stopping position.

To place an animated jetway into your scenery package, first, copy one or more of the AutoGate-*.obj jetway objects from the Jetways-Glass and/or Jetways-Steel folders into your scenery package. You can use OverlayEditor or WED to do this. If you are using OverlayEditor, drag the jetway object(s) from the Jetways-Glass or Jetways-Steel folder and drop them onto OverlayEditor's list of objects. If you are using WED, use Finder or Explorer to copy the jetway object(s) and the associated textures AutoGate2.dds and AutoGate2_LIT.dds from the Jetways-Glass or Jetways-Steel folder into your scenery package folder.

You can also use AutoGate with a single animated jetway at a gate that has multiple jetways. There are two types of jetway objects available for this: JetwayExt-_lm-glass.obj and JetwayExt-_lm-steel.obj, which are jetway extensions with a supporting pillar at one end; and JetwayCon-_lm-glass.obj and JetwayCon-_lm-steel.obj, which are jetway connectors with no supporting pillar.

The jetway system can handle an unlimited number of extension bridges in a single chain, and telescopic bridges in a range of 11 to 40 meters. Jetway objects can be found in the WED library hierarchy at “lib/airport/Ramp_Equipment/Jetways“. There are currently four jetway types available. To create a typical jetway, the artist would place a chain with three segments (four nodes), always starting at the terminal wall. The artist must always set the vertex (wall type) manually.

shunbridal

Deleting default assets to make way for custom gates

To put autogate in your scenery WED, you can use the AutoGate plugin, which offers objects that can be used in the scenery editor. You can remove all default jetways and replace them with AutoGate ones.

To do this, you will need to delete the default assets to make way for your custom gates. Here is a step-by-step guide:

  • Create a new folder on your computer to store your custom assets. This will be your "custom assets folder". The name and location of this folder do not matter, but it is recommended not to put it in your program files to avoid potential crashes and issues with asset packs not appearing.
  • Move all the asset packs you intend to use to your new custom assets folder.
  • Open the Dungeondraft software.
  • From the menu at the top of the window, click on "Assets". This will open the Custom Assets panel.
  • In the Custom Assets panel, click "Browse", navigate to your custom asset folder, and click "Select Folder".
  • Now, you will see the contents of your custom asset folder listed in the Custom Assets panel. Click the checkbox next to each asset pack you wish to load, and then press "Accept" to activate them.
  • At this point, you have successfully added your custom assets to Dungeondraft. To delete the default assets, go to the Assets window and set the "Disable Default Assets" button to "ON".

Note: Some users have reported that disabling default assets causes the application to hang and not open. This may vary depending on your specific software and setup.

By following these steps, you can successfully delete the default assets and make way for your custom autogate scenery in WED.

Frequently asked questions

To put autogate in your scenery WED, you will need the autogate development kit and WED. You will need to delete the default assets of the airport, which include static jetways, to make way for your custom gates.

First, copy one or more of the `AutoGate-*.obj` jetway objects from the `Jetways-Glass` and/or `Jetways-Steel` folders into your scenery package. Then, use Finder or Explorer to copy the jetway object(s) plus the associated textures `AutoGate2.dds` and `AutoGate2_LIT.dds` from the Jetways-Glass` or `Jetways-Steel` folder into your scenery package folder.

Yes, it is important to note that some default assets are bundled with other things. This means that if you delete a static jetway, it could also delete the J-line or parking paint line as well. The greenzone helper in the autogate kit is very useful for this reason.

Yes, there are YouTube tutorials that teach you 95% of what you need to know.

Written by
Reviewed by

Explore related products

Share this post
Print
Did this article help you?

Leave a comment