
In *Crusader Kings II* (CK2), making someone take vows, such as becoming a monk or nun, is a strategic move that can help manage succession, reduce intrigue, or free up titles. To achieve this, you must first ensure the character is eligible, typically by being unmarried and without heirs. Next, imprison the target character, either through intrigue or direct action, and then use the Force to Take Vows option in the imprisonment interaction menu. This action requires careful planning, as it can have diplomatic repercussions, especially if the character has powerful allies or family members. Additionally, consider the character’s traits and religion, as some may resist or have penalties for being forced into religious life. Successfully executing this strategy can streamline your realm’s management and eliminate potential rivals.
| Characteristics | Values |
|---|---|
| Required DLC | The Old Gods, Holy Fury |
| Action | Take Vows (interaction) |
| Target | Unlanded, unmarried, adult character of your religion |
| Success Chance | Based on target's traits, piety, and opinion of you |
| Effects (Success) | Target becomes a monk/nun, gains the "Monk" trait, loses all claims and titles |
| Effects (Failure) | Target refuses, may gain negative opinion of you |
| Benefits | Reduces target's ambition, prevents them from marrying or inheriting titles |
| Drawbacks | Target loses all secular power and influence |
| Key Factors | High piety, positive opinion, target's zealot trait |
| Alternative Methods | Educating a child with a religious guardian, event chains |
| Notes | Can be used to neutralize potential rivals or strengthen religious control |
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What You'll Learn
- Build Trust and Loyalty: Foster strong relationships through gifts, favors, and positive interactions to encourage vow-taking
- Increase Opinion and Fear: Use intimidation, schemes, or power to make them more likely to accept vows
- Leverage Hooks and Secrets: Exploit their secrets or use hooks to force them into taking vows
- Offer Titles and Benefits: Promise land, wealth, or titles as incentives for them to swear vows
- Use Events and Schemes: Trigger specific events or employ schemes to manipulate them into vow-taking

Build Trust and Loyalty: Foster strong relationships through gifts, favors, and positive interactions to encourage vow-taking
In the intricate dance of power and allegiance within CK2, trust and loyalty are the currencies that buy you the ultimate commitment: vows. Simply demanding fealty rarely works; instead, cultivate it through strategic relationship-building. Think of it as investing in a future where your vassals aren't just bound by duty, but by genuine loyalty.
Gifts, when used thoughtfully, become powerful symbols of your regard. A well-timed horse for a martial vassal, a valuable relic for a pious one, or a prestigious title for an ambitious lord speaks volumes. Avoid generic offerings; tailor gifts to individual desires and cultural norms. A Norse chieftain might appreciate a captured enemy's sword, while a Byzantine courtier values a rare manuscript. Remember, the perceived value of the gift matters more than its actual cost.
Favors, when granted judiciously, create a sense of obligation and reciprocity. Supporting a vassal's claim to a disputed title, backing them in a feud, or intervening in their favor during a court intrigue demonstrates your commitment to their success. However, be wary of becoming a pushover. Only grant favors that align with your own interests and don't undermine your authority. A favor should strengthen your bond, not weaken your position.
Positive interactions are the glue that binds relationships. Host grand feasts, participate in their tournaments, and offer words of praise and encouragement. Remember birthdays, celebrate their victories, and mourn their losses. These seemingly small gestures humanize you, making you more than just a distant liege. They foster a sense of camaraderie and shared purpose, making the act of taking vows feel like a natural extension of a strong bond rather than a coerced obligation.
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Increase Opinion and Fear: Use intimidation, schemes, or power to make them more likely to accept vows
In Crusader Kings II, manipulating a character's opinion and fear of you is a strategic way to increase the likelihood of them accepting vows, whether it's for marriage, vassalage, or other alliances. The key lies in leveraging your power, influence, and cunning to shift their perception in your favor. By employing intimidation, schemes, or displays of strength, you can create an environment where the target character feels compelled to comply with your requests. This approach requires a delicate balance—enough pressure to sway their decision, but not so much that it triggers hostility or rebellion.
One effective method is to use intimidation through military might. A character is more likely to accept vows if they fear the consequences of refusal. Position your armies near their lands or demonstrate your military prowess by winning battles against mutual enemies. For example, if you’re trying to secure a marriage alliance, stationing troops near their borders sends a clear message: cooperation is in their best interest. However, avoid direct aggression unless absolutely necessary, as it can backfire and turn them into a bitter rival. The goal is to instill fear without provoking open conflict.
Schemes and intrigue are another powerful tool. Fabricating hooks, blackmailing, or spreading rumors can weaken a character’s resolve and make them more pliable. For instance, if you discover a secret about the target character, use it to your advantage. A well-timed threat to expose their scandal can force them into compliance. Similarly, employing spies to lower their opinion of other potential allies can isolate them, making your offer seem like the only viable option. Be cautious, though—failed schemes can damage your reputation and turn the target against you.
Leveraging your power and prestige is a more subtle but equally effective strategy. Characters are naturally drawn to those with high prestige, piety, or authority. Increasing your own standing through successful wars, religious acts, or diplomatic victories can make your vows more appealing. For example, a character might be more willing to marry into your family if you hold a prestigious title or are known as a just ruler. This approach relies on long-term reputation-building but pays off by making your requests seem more honorable and less coercive.
Finally, combining these tactics can yield the best results. For instance, pair a display of military strength with a generous offer, such as a lucrative marriage alliance or a grant of land. This mix of fear and reward creates a compelling incentive for the target character. Always monitor their opinion and traits to tailor your approach—a proud character might respond better to prestige, while a fearful one may yield to intimidation. By mastering these techniques, you can manipulate opinion and fear to secure vows that further your ambitions in Crusader Kings II.
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Leverage Hooks and Secrets: Exploit their secrets or use hooks to force them into taking vows
In the intricate world of Crusader Kings II, manipulating characters into taking vows requires a deep understanding of their vulnerabilities. Hooks and secrets are your most potent tools in this endeavor. A hook represents a form of leverage—a scandal, a crime, or a secret that, if exposed, could ruin a character’s reputation or standing. Secrets, on the other hand, are hidden aspects of a character’s life, such as illegitimate children, heresies, or forbidden relationships. By uncovering and exploiting these, you can force even the most stubborn individuals to bend to your will.
To begin, identify potential targets by scrutinizing their character sheets. Look for traits like "Secretly Ambitious," "Secretly Greedy," or "Secretly Heretical," which hint at hidden vulnerabilities. Once a secret is uncovered, use the "Intrigue" focus or employ spies to gather evidence. For example, if a count has an illegitimate child, you can threaten to expose this secret to his liege, risking his lands and titles. The key is to tailor your approach to the individual—a devout character might fear exposure of heresy more than a scandal, while a power-hungry lord might capitulate to avoid losing influence.
Once you’ve gathered the necessary evidence, initiate a conversation with the target and select the "Leverage Secret" or "Use Hook" option. The success of this action depends on your Intrigue skill, the strength of the secret, and the target’s resistance. For instance, a weak hook might only force a character to swear a minor oath, while a damning secret could compel them to take major vows, such as renouncing claims or joining a religious order. Be cautious, however—overuse of hooks can lead to a reputation for deceit, making future manipulations harder.
A practical tip is to combine hooks with other strategies for maximum effect. For example, if a character resists taking vows, imprison them first using your spymaster’s "Kidnap" scheme. Once imprisoned, their resistance to your demands will be significantly lower. Additionally, ensure your own court has strong Intrigue capabilities to minimize the risk of counter-schemes. Remember, the goal is not just to force vows but to do so without provoking retaliation or weakening your position.
In conclusion, leveraging hooks and secrets in CK2 is a delicate art that requires patience, observation, and strategic thinking. By understanding your target’s weaknesses and using evidence wisely, you can manipulate even the most recalcitrant characters into swearing vows that align with your goals. Master this technique, and you’ll wield power not just through force, but through the subtle art of coercion.
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Offer Titles and Benefits: Promise land, wealth, or titles as incentives for them to swear vows
In the intricate world of Crusader Kings II, securing vows from characters often requires more than mere persuasion—it demands tangible incentives. Offering titles, land, or wealth can be a powerful strategy, as these rewards directly align with a character's ambitions and needs. For instance, a landless noble might be enticed by the promise of a county, while a wealthy merchant could be swayed by additional gold. Understanding the recipient's desires is key; tailor your offer to their specific circumstances for maximum effectiveness.
Consider the strategic value of granting titles as a bargaining chip. Assigning a character a duchy or county not only elevates their status but also binds them to your realm through feudal obligations. However, caution is advised—granting titles to untrustworthy individuals can backfire, as they may use their newfound power against you. Always assess the recipient's loyalty and long-term intentions before making such a significant offer. Pairing title grants with non-aggression pacts or marriage alliances can further solidify their commitment to your cause.
Wealth, in the form of gold or regular income, is another potent incentive. Offering a substantial one-time payment or a yearly stipend can appeal to characters struggling financially or seeking to fund their ambitions. For example, a character with high stewardship might value a steady income to develop their holdings, while a warrior might use the gold to raise troops. Be mindful of your own treasury, though—overcommitting resources can weaken your position. Balance generosity with fiscal responsibility to ensure the offer is sustainable.
Land grants, particularly in strategic or resource-rich regions, can be especially enticing. Promising a character control over a prosperous county or a key border territory can align their interests with yours. However, this approach requires careful planning. Ensure the land in question is not already claimed by a powerful vassal or rival, as disputes over territory can lead to conflict. Additionally, consider the recipient's ability to manage the land effectively—a poorly governed region can become a liability.
In conclusion, offering titles, land, or wealth as incentives in Crusader Kings II is a nuanced art. Success hinges on understanding the recipient's motivations, assessing the risks, and balancing generosity with strategic foresight. By carefully tailoring your offers, you can secure vows that strengthen your realm and further your ambitions, all while navigating the complex web of medieval politics.
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Use Events and Schemes: Trigger specific events or employ schemes to manipulate them into vow-taking
In Crusader Kings II, manipulating characters into taking vows is an art that blends strategy, timing, and a deep understanding of the game's mechanics. One of the most effective methods involves leveraging events and schemes, which can subtly or forcefully guide a character toward a life of celibacy, diligence, or even silence. These tools are not just about coercion; they are about creating the right circumstances where vow-taking becomes the most logical or unavoidable choice for the target character.
Events in CK2 are triggered by specific conditions, such as traits, relationships, or external factors like wars or religious pressures. For instance, a character with the "Lustful" trait might be more susceptible to events that lead to taking a vow of celibacy, especially if they are embroiled in a scandal or face societal backlash. To exploit this, you can engineer situations where the character’s actions or reputation make them a prime candidate for such events. For example, spreading rumors about their promiscuity or arranging for them to be caught in compromising situations can increase the likelihood of a vow-inducing event. The key is to monitor the character’s traits and circumstances, then act when the conditions are ripe.
Schemes, on the other hand, offer a more direct but riskier approach. Using schemes like "Fabricate Hook" or "Seduction" can create leverage over a character, forcing them to take vows as a condition of your mercy or silence. For instance, if you successfully seduce a character and then threaten to expose them, they might agree to take a vow of celibacy to avoid public humiliation. However, schemes require careful planning and resources, as they can backfire if discovered. Always weigh the potential benefits against the risks, such as strained relationships or retaliation.
A practical tip is to combine events and schemes for maximum effect. For example, if a character is already facing a vow-related event due to their traits, using a scheme to exacerbate their situation can push them over the edge. Imagine a "Greedy" character facing an event that suggests taking a vow of diligence. By simultaneously fabricating evidence of their embezzlement, you can make the vow seem like the lesser of two evils. This layered approach increases the chances of success while minimizing the risk of failure.
In conclusion, using events and schemes to manipulate vow-taking in CK2 requires a blend of observation, creativity, and strategic timing. By understanding the game’s mechanics and the target character’s vulnerabilities, you can create scenarios where taking vows becomes the most logical or forced choice. Whether through engineered events or calculated schemes, this method offers a powerful way to shape the lives of characters in your realm, often with far-reaching consequences.
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Frequently asked questions
Vows in CK2 are special commitments characters can make, such as the Vow of Chastity, Vow of Poverty, or Vow of Kin Slaying. Encouraging someone to take vows can weaken their ability to challenge your authority, reduce their fertility, or align their goals with your interests.
You cannot directly force someone to take vows, but you can increase the likelihood by having a high Intrigue skill, using schemes like "Encourage Vow of Chastity," or having the character’s guardian or close family members with the appropriate traits or lifestyles.
Characters with traits like Zealous, Cynical, or Lustful are more likely to take vows. Additionally, characters following certain lifestyles, such as the Theologian focus, are more predisposed to taking religious vows.
Encouraging vows can backfire if the scheme is discovered, leading to a loss of prestige or negative opinion modifiers with the target. Additionally, if the character is in a position of power, their vows might limit their ability to contribute to your realm effectively.


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