Stick Rpg 2: Getting The Wedding Ring

how to get a wedding ring in stick rpg 2

In Stick RPG 2, players can choose to marry one of four girls: Devin, Tiffany, Kate, or Victoria. To marry one of them, you must first obtain a wedding ring. The process of obtaining the ring varies depending on the chosen partner, but it typically involves completing a series of quests or tasks and trading items with various non-player characters. The wedding ring is an essential item needed to propose to the potential bride and advance in the relationship questline.

Characteristics Values
Number of girls you can marry 4
Names of girls you can marry Devin, Tiffany, Kate, Victoria
Kate's characteristics Reserved student, brunette hair, teal head, intellectual, committed student at U of S
Devin's characteristics Orange-red hair, purple head, bad girl, incriminating nature
Tiffany's characteristics Blonde hair, pink head, bimbo, into muscular or strong men
Victoria's characteristics Blonde hair, dark blue head, trophy wife, resides near the Castle
Requirements to marry Kate 250+ intelligence points
Requirements to marry Devin 300 negative karma
Requirements to marry Tiffany 100 strength
Requirements to marry Victoria A lot of money
How to get the wedding ring Trade a watch with the Jewelry Flipper in the Casino
How to get a watch Complete a side quest or get a job at New Lines Inc

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Trade a watch with the 'Jewelry Flipper' outside the casino

To get a wedding ring in Stick RPG 2, you must first locate and speak to the Jewellery Flipper. The Jewellery Flipper is a crimson stick figure who stands near the left entrance of the Casino, ready to assist you in your marriage questline.

The Casino is located on the Third Island of Paper Thin City and is a popular place for gambling activities such as slots, blackjack, unicorn racing, and roulette. Outside the Casino, you may notice a cop, suggesting that there are common fights inside.

Once you find the Jewellery Flipper, you will need to trade a watch with him to obtain the wedding ring. This watch can be acquired through a series of tasks and trades.

Firstly, you need to obtain a bag and take it to the red guy outside Vinnie's Bar on Street 3 to exchange it for a switchblade. Then, at around 10 pm, go to the club and give Devin the switchblade to receive a cool card. Take this cool card to Vinnie's Muscle in Vinnie's Bar on Street 3 to get a package. Deliver this package to Devlin at the police station on Street 1 in the morning, and you will receive a watch.

Now that you have the watch, you can head back to the Casino and find the Jewellery Flipper. Trade the watch for the wedding ring, and you will be one step closer to completing your marriage questline.

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Get a watch from Kate at the U of S

To get a watch from Kate at the U of S in Stick RPG 2, you must first complete a series of tasks and exchanges. Here is a step-by-step guide:

Step 1: Talk to Kate in StickBucks

Start your day by heading to StickBucks in the morning and initiating a conversation with Kate. She will provide you with a textbook, which plays a crucial role in the next step.

Step 2: Exchange Textbook for Calculator

Make your way to the U of S and locate Kyle, a green stickman sitting on the sofa. He will have a quest bubble above his head, making him easy to spot. Give Kyle the textbook you received from Kate, and he will give you a calculator in return.

Step 3: Meet Kate in Skye's Bar at Night

Now that you have the calculator, wait until nightfall and then go to Skye's Bar to meet Kate. Hand over the calculator to Kate, and she will be delighted to gift you her lucky mechanical pencil.

Step 4: Return Pencil to Kate in the U of S

On the following day, enter the U of S in the afternoon. You will find Kate there, expressing her concern about losing her mechanical pencil and needing it to write a calculus final. Give her back the mechanical pencil you received from her earlier.

Step 5: Receive a Watch from Kate

After returning her mechanical pencil, Kate will be grateful and reward you with a watch. This watch is an essential item in your quest to obtain the wedding ring.

Step 6: Exchange Watch for the Wedding Ring

With the watch in your possession, go to the Casino and look for the Jewelry Flipper, a crimson stick figure standing near the left entrance. Trade the watch with the Jewelry Flipper to obtain the highly coveted wedding ring.

Now that you have the wedding ring, you can choose to propose to Kate or any other character you desire. Remember, to propose to Kate, you will need at least 250 intelligence points or more, reflecting her intellectual nature.

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Propose to Kate outside the U of S

To propose to Kate outside the U of S, you must first obtain a wedding ring. Here is a step-by-step guide:

  • Ensure you have at least 250 intelligence points to begin Kate's marital questline. Kate is an intellectual and reserved student at the U of S, and she only opens up to people with high intelligence.
  • Head to the U of S and find Kyle, a green stickman sitting on the sofa with a quest bubble above his head. Give him a textbook.
  • Kyle will give you a calculator and instruct you to meet Kate in Skye's Bar at night.
  • Wait until nightfall, then go to Skye's Bar and find Kate. Give her the calculator, and she will gift you her lucky mechanical pencil.
  • The next day, enter the U of S in the afternoon. Find Kate and give her the mechanical pencil, as she will claim she needs it to write a calculus final. She will give you a watch in return.
  • Go to the Casino and locate the Jewelry Flipper, a crimson stick figure near the left entrance. Trade the watch you received from Kate for the wedding ring.
  • With the wedding ring in your inventory, head outside the U of S during the evening. You will find Kate standing on the stairs. Propose to her with the wedding ring.

By following these steps, you will be able to successfully propose to Kate outside the U of S in Stick RPG 2.

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Marry Kate for being a pretty nerd

To marry Kate, the \"pretty nerd\" in Stick RPG 2, players must first accumulate at least 200 intelligence points. Kate is an intellectual and a student at the U of S, and her marriage questline is only accessible to players with high intelligence.

To begin the questline, head to the U of S and find Kyle, a green stickman sitting on a sofa with a quest bubble above his head. Give him a textbook, and he will give you a calculator, instructing you to meet Kate in Skye's Bar at night. Once it's night in the game, go to Skye's Bar and give Kate the calculator. She will gift you her lucky mechanical pencil, which you will need to give back to her the next day inside the U of S in the afternoon. When you give Kate the pencil, she will give you a watch.

Now that you have the watch, go to the Casino and find the Jewelry Flipper, a crimson stick figure near the left entrance. Trade the watch for the wedding ring. With the ring in your inventory, you can propose to Kate outside the U of S in the evening. She will be standing on the stairs, and with your high intelligence points, you will be able to win her over.

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Gain intelligence points to marry Victoria

To marry Victoria in Stick RPG 2, you will need to gain a good amount of cash and have high intelligence points.

Victoria is one of the stickgirls you can choose to marry in the game. Her marital questline can only begin when the player has a substantial sum of money. If you marry her, Victoria grants the largest amount (+200) of Charm compared to any other potential partner in the game (+100).

Victoria can be found in different locations depending on the time of day. In the morning, she is not around. In the afternoon, she stands outside the Castle. In the evening, she is inside The Dangling Pianist, and at night, she is inside the Benjamin Club.

To marry Victoria, you will need to obtain a wedding ring. One way to do this is by completing another girl's marital questline, such as Kate's, and obtaining the ring through that questline. Here is a step-by-step guide to obtaining the ring through Kate's questline:

  • Go to the University of Stick (U of S) and find Kyle, a green stickman sitting on the sofa with a quest bubble above his head.
  • Give Kyle a textbook. He will give you a calculator and tell you to meet Kate in Skye's Bar at night.
  • Wait until nightfall, then go to Skye's Bar and meet Kate.
  • Give Kate the calculator. She will gift you her lucky mechanical pencil.
  • The next day, go to the U of S in the afternoon and find Kate. She will mention that she needs a pencil to write a calculus final and has lost hers.
  • Give Kate the mechanical pencil you received from her the previous night. She will give you a watch.
  • Go to the Casino and find the Jewelry Flipper, a crimson stick figure near the left entrance.
  • Trade the watch you got from Kate to the Jewelry Flipper for the wedding ring.

With the wedding ring in your inventory, you can now propose to Victoria. Make sure you still have a large amount of money on hand before proposing. Go to the Castle in the afternoon and find Victoria standing outside. Propose to her, and she will accept, impressed by your wealth and the expensive ring.

Alternatively, if you want to marry Victoria without completing another girl's questline, you can speedrun the process by maxing out the 'New Lines Inc' job and obtaining a Plastic Watch. You can then trade the watch for a ring and propose to Victoria immediately, as long as you have $1,000,000.

To increase your intelligence points, you can study at the University of Stick with a class or Ted, or attend classes at the Stick Institution. You can also gain very small intelligence points from random events. For example, you can beat Chess Master Chase (Yellow Head) at a game of chess at the University of Stick, but this requires at least 500+ intelligence points.

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