
Connecting two LEGO WeDo kits to Scratch allows for more complex and collaborative projects by enabling multiple motors and sensors to be controlled simultaneously. To achieve this, you’ll need to use a software tool like the WeDo Scratch Extension, which bridges the gap between Scratch and the WeDo hardware. First, ensure both WeDo kits are properly connected to your computer via Bluetooth or USB hubs. Then, install the WeDo Scratch Extension in Scratch by adding it as a custom extension. Once installed, you can program each WeDo kit independently within Scratch, assigning specific motors and sensors to different sprites or scripts. This setup is ideal for group activities, robotics competitions, or projects requiring coordinated movements from multiple devices. Always test each WeDo kit individually before combining them to ensure seamless integration.
| Characteristics | Values |
|---|---|
| Required Software | Scratch 3.0 or later, LEGO Education WeDo 2.0 Software |
| Required Hardware | 2 LEGO WeDo 2.0 kits, 2 Bluetooth-enabled devices (e.g., computers, tablets, or smartphones) |
| Connection Method | Bluetooth |
| Pairing Process | Pair each WeDo 2.0 hub separately with its respective device |
| Scratch Extension | LEGO WeDo 2.0 Scratch extension (available in Scratch 3.0) |
| Simultaneous Control | Yes, each WeDo 2.0 kit can be controlled independently via its paired device |
| Motor Control | Up to 2 motors per WeDo 2.0 kit, controlled via Scratch blocks |
| Sensor Input | Motion sensor, tilt sensor, and distance sensor data can be read in Scratch |
| Compatibility | Works with most Bluetooth-enabled devices running Scratch 3.0 |
| Limitations | May experience connectivity issues with multiple Bluetooth devices in close proximity |
| Troubleshooting | Ensure devices are within Bluetooth range, restart hubs and devices if connection is lost |
| Community Resources | LEGO Education website, Scratch forums, and online tutorials |
| Example Projects | Collaborative robotics projects, multi-device interactive games, and educational activities |
| Update Frequency | Depends on Scratch and LEGO Education software updates |
| Cost | Requires purchase of 2 LEGO WeDo 2.0 kits and compatible devices |
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What You'll Learn

Pairing WeDo 2.0 Bluetooth Devices
Once in the Bluetooth settings, enable the Bluetooth function if it’s not already active. Your device will now search for nearby Bluetooth devices. Press the round button on the first WeDo 2.0 Smart Hub to turn it on, and it should appear in the list of available devices. The Smart Hub typically appears as "LEGO WeDo" followed by a series of numbers. Click on the name of the first Smart Hub to initiate pairing. If prompted, enter the passkey displayed on the Smart Hub’s LED screen into your computer or tablet to complete the pairing process. Repeat this process for the second WeDo 2.0 Smart Hub, ensuring both devices are successfully paired with your computer or tablet.
After pairing both Smart Hubs, open Scratch and ensure the Scratch Link software is installed and running. Scratch Link acts as a bridge between Scratch and the WeDo 2.0 devices. In Scratch, go to the "Connect" menu and select "LEGO WeDo 2.0." Scratch should detect both paired Smart Hubs and allow you to select which one(s) to use in your project. If Scratch does not detect the devices, ensure Bluetooth is still active and the Smart Hubs are powered on. You may need to restart Scratch Link or refresh the device list in Scratch.
To verify the connection, try controlling one of the WeDo 2.0 motors or sensors from Scratch. Write a simple script in Scratch to activate a motor or read a sensor value. If both Smart Hubs are connected correctly, you should be able to control components from both kits independently or simultaneously, depending on your project’s requirements. Troubleshooting tips include ensuring no other Bluetooth devices are interfering, restarting the Smart Hubs, or re-pairing them if the connection is unstable.
Finally, when working with two WeDo 2.0 kits in Scratch, organize your scripts to avoid confusion. Label each block clearly to indicate which Smart Hub it corresponds to. This practice makes it easier to manage and debug your project, especially when both kits are performing different tasks. Pairing and connecting two WeDo 2.0 Bluetooth devices to Scratch expands creative possibilities, enabling more intricate and collaborative projects in educational or hobbyist settings.
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Installing Scratch 3.0 and Extensions
To begin connecting two WeDo kits to Scratch, you must first ensure that Scratch 3.0 is installed on your computer, as it is the version that supports the WeDo 2.0 extension. Start by visiting the official Scratch website (scratch.mit.edu) and navigate to the "Create" section. Here, you will find the option to download Scratch 3.0 for your operating system, whether it's Windows, macOS, or a browser-based editor. Choose the appropriate version and follow the installation instructions provided on the website. The process is straightforward, typically involving downloading the installer file and running it, after which Scratch 3.0 will be ready for use.
Once Scratch 3.0 is installed, the next step is to add the WeDo 2.0 extension, which enables communication between Scratch and the WeDo kits. Open Scratch 3.0 and click on the 'Extensions' menu located at the top left corner of the interface. From the list of available extensions, select 'WeDo 2.0'. If the extension is not already installed, Scratch will prompt you to add it. Click on the 'Add Extension' button, and the WeDo 2.0 blocks will appear in the block palette, allowing you to control and interact with the WeDo kits.
Before proceeding, ensure that your WeDo kits are charged and ready for connection. The WeDo 2.0 extension in Scratch supports Bluetooth connectivity, so make sure your computer's Bluetooth is enabled. Click on the 'Connect' button within the WeDo 2.0 extension in Scratch. A list of available WeDo devices will appear; select the ones you want to connect. If this is your first time connecting, you might need to pair the devices by following the on-screen instructions, which usually involve pressing a button on the WeDo kit to initiate pairing.
After successfully connecting the WeDo kits, you can start programming. The WeDo 2.0 extension provides various blocks to control motors, read sensor values, and more. You can create scripts that respond to sensor inputs or control the motors based on specific conditions. For instance, you can program one WeDo kit to move forward when a tilt sensor on the other kit detects a certain angle, thus creating interactive projects that utilize both kits simultaneously.
It's important to note that Scratch 3.0 and the WeDo 2.0 extension are designed to be user-friendly, making the installation and connection process accessible even for beginners. However, if you encounter any issues during installation or connection, the Scratch website offers extensive support and troubleshooting guides. Additionally, the Scratch community forums are a valuable resource where you can find solutions to common problems and share your projects with other users. With Scratch 3.0 and the WeDo 2.0 extension installed and configured, you're now ready to explore the creative possibilities of connecting and programming multiple WeDo kits.
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Enabling WeDo Extension in Scratch
To enable the WeDo extension in Scratch, you first need to ensure that Scratch is installed on your computer and that you have the necessary hardware, including the LEGO WeDo 2.0 kit and a Bluetooth connection. Start by opening Scratch and creating a new project. In the Scratch interface, locate the ‘Extensions’ menu, which is typically found on the left-hand side of the screen under the ‘Code’ blocks. Click on the ‘Extensions’ menu to reveal a list of available extensions. If the WeDo extension is not already listed, you may need to enable it manually.
Next, connect your LEGO WeDo 2.0 to your computer via Bluetooth. Ensure the WeDo 2.0 Smart Hub is powered on and in pairing mode. On your computer, navigate to the Bluetooth settings and search for available devices. Select the WeDo 2.0 Smart Hub from the list and complete the pairing process. Once connected, return to Scratch and check the ‘Extensions’ menu again. The WeDo extension should now appear in the list. Click on it to enable the extension, which will add WeDo-specific blocks to your Scratch toolbox.
After enabling the WeDo extension, you will notice new blocks in the Scratch interface that allow you to control the WeDo 2.0 motors and sensors. These blocks include commands for turning motors on and off, setting motor power levels, and reading sensor values such as tilt, distance, and motion. Familiarize yourself with these blocks to begin programming your WeDo 2.0 within Scratch. You can drag and drop these blocks into the scripting area to create sequences of actions for your WeDo robot.
If you encounter issues enabling the WeDo extension, ensure that your WeDo 2.0 Smart Hub is properly connected and that Scratch has the necessary permissions to access Bluetooth devices. Sometimes, restarting Scratch or your computer can resolve connectivity problems. Additionally, make sure you are using the latest version of Scratch and that your operating system’s Bluetooth drivers are up to date. Troubleshooting these common issues will help ensure a smooth integration of the WeDo extension into Scratch.
For users looking to connect two WeDo kits to Scratch, the process is slightly more complex. Scratch officially supports only one WeDo 2.0 Smart Hub per project, so you’ll need to explore workarounds or third-party solutions. One approach is to use a dual-Bluetooth adapter or a software tool that allows multiple Bluetooth connections to be managed simultaneously. Alternatively, you can program each WeDo kit separately and then combine their actions manually within Scratch. Researching community forums and tutorials can provide additional insights into achieving this advanced setup.
Finally, once the WeDo extension is enabled and functioning, experiment with creating projects that utilize both WeDo kits. You can design collaborative robot behaviors, synchronized movements, or interactive games. Remember to test your code step by step to ensure each WeDo kit responds as expected. Enabling and using the WeDo extension in Scratch opens up a world of creative possibilities for both educators and hobbyists, blending physical computing with visual programming in exciting ways.
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Coding for Dual WeDo Control
To achieve dual WeDo control in Scratch, you must first understand the basics of connecting a single WeDo kit to Scratch. This involves using the WeDo 2.0 Scratch extension, which allows Scratch to communicate with the WeDo motors and sensors. When working with two WeDo kits, the challenge lies in ensuring Scratch can differentiate between the two sets of devices and control them independently. The process begins with pairing both WeDo kits to your computer via Bluetooth. Ensure each kit is charged and within range, then use your operating system’s Bluetooth settings to connect both devices. Scratch’s WeDo extension will detect the connected kits, but you’ll need to write code that specifically addresses each kit’s components.
Once both WeDo kits are connected, open Scratch and add the WeDo 2.0 extension. You’ll notice that the extension’s blocks reference motors A and B, and tilt/distance sensors 1 and 2. To control two WeDo kits, you must assign specific motors and sensors from each kit to these labels. For example, you might designate motors A and B from the first WeDo kit to control movement in one direction, while motors A and B from the second kit control movement in another direction. This requires careful planning and labeling to avoid confusion during coding. Scratch does not inherently support multiple WeDo kits, so your code must explicitly manage which kit’s components are being activated.
In your Scratch project, create separate scripts for each WeDo kit. Use the extension’s blocks to control motors and read sensor data, but add conditional statements to ensure the correct kit responds. For instance, if you want to move a motor on the first WeDo kit, use a `when I receive` block to trigger the action, specifying which kit’s motor should respond. You can use broadcast messages or variables to differentiate between the kits. For example, broadcast a message like "Kit1 Move Forward" and use it to activate the corresponding motor on the first kit. This approach ensures that commands are sent to the correct WeDo kit.
To further refine control, consider using variables to store the state of each WeDo kit. For example, create variables like `Kit1MotorStatus` and `Kit2MotorStatus` to track whether motors on each kit are active. This allows you to write more complex scripts that coordinate actions between the two kits. For instance, you could program one kit to move forward while the other turns, based on sensor input from both kits. By combining sensor data from both WeDo kits, you can create interactive projects that respond dynamically to input from multiple sources.
Finally, test and debug your code thoroughly. Since Scratch does not natively support dual WeDo control, you may encounter issues with conflicting commands or unresponsive components. Use Scratch’s debugging tools, such as the script visualization and the "say" block, to monitor which kit is receiving commands. Gradually build complexity into your project, starting with simple motor control and progressing to sensor-based interactions. With careful planning and precise coding, you can achieve seamless dual WeDo control in Scratch, opening up new possibilities for robotics projects that require coordinated actions from multiple devices.
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Troubleshooting Connection Issues
When troubleshooting connection issues between two WeDo kits and Scratch, it’s essential to start with the basics. First, ensure both WeDo kits are powered on and their batteries are sufficiently charged. Low battery levels can cause intermittent or failed connections. Next, verify that the Bluetooth adapters for both kits are properly plugged into the computer’s USB ports. If the adapters are loose or not recognized, try unplugging and reinserting them, or use different USB ports to rule out hardware issues. Additionally, confirm that no other Bluetooth devices are interfering with the connection, as this can cause signal conflicts.
If the hardware setup appears correct, check the Scratch software configuration. Open Scratch and navigate to the "Bluetooth" menu under the "Connect" option. Ensure both WeDo kits are listed and selected correctly. If a kit is missing from the list, try resetting the Bluetooth connection by turning the WeDo kit off and on again, then reconnecting in Scratch. Sometimes, Scratch may fail to detect a device due to software glitches, so restarting Scratch or the computer can resolve this issue.
Another common issue is outdated or incompatible software. Ensure you are using the latest version of Scratch and the WeDo software. Visit the official LEGO Education or Scratch websites to download and install any available updates. Similarly, check for firmware updates for the WeDo kits, as outdated firmware can cause connectivity problems. If updates are available, follow the instructions provided by LEGO Education to install them correctly.
If the connection is still unstable, consider the physical environment. Bluetooth signals can be affected by distance and obstacles. Place the WeDo kits closer to the computer and remove any large metal objects or electronic devices that might interfere with the signal. Additionally, using a Bluetooth extender or ensuring the computer’s Bluetooth adapter is functioning properly can improve connectivity. Test the connection with one WeDo kit at a time to isolate whether the issue is specific to one kit or a general connectivity problem.
Finally, if all else fails, consult the troubleshooting guides provided by LEGO Education or Scratch forums. These resources often include specific solutions for common issues and may offer insights tailored to your setup. You can also try connecting the WeDo kits to a different computer to determine if the problem is hardware- or software-specific. Documenting the steps you’ve taken and any error messages can help when seeking further assistance from support teams or online communities.
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Frequently asked questions
Yes, you can connect two WeDo kits to Scratch simultaneously using the WeDo 2.0 extension. Ensure both kits are paired via Bluetooth to the same computer and select the appropriate devices in Scratch.
To add the WeDo 2.0 extension, open Scratch, click on the "Extensions" menu in the top toolbar, and select "WeDo 2.0" from the list of available extensions.
Scratch may fail to detect both kits if they are not properly paired via Bluetooth or if there’s a connectivity issue. Ensure both kits are powered on, paired, and within range of the computer.
Yes, you can control both WeDo kits independently in Scratch by using separate blocks from the WeDo 2.0 extension for each kit. Assign specific actions to each kit using the corresponding device selection in the blocks.




















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