
Honeymoon Bridge is a two-player adaptation of Contract Bridge, a complex game that took off internationally in the 1930s and is considered the ultimate card game by many. The game is said to have originated from the idea of using card games to test the strength of newlywed relationships, bringing a unique and delightful charm to the game for couples or close friends. There are several versions of Honeymoon Bridge, all played with a single deck of cards. The rules are similar to Contract Bridge, with the addition of rotating trumps and no bidding, adding a twist to the familiar gameplay. The game consists of three phases: picking, bidding, and playing, with the deck shuffled before the game begins.
| Characteristics | Values |
|---|---|
| Number of players | 2 |
| Cards used | 52-card pack or 55-card pack with three extra cards known as Colons |
| Cards dealt | 13 cards to each player |
| Card ranking | Suits and cards in each suit rank as in Bridge |
| Bidding | Doubles and redoubles are allowed |
| Scoring | Same as in Rubber Bridge |
| Tricks | 13 tricks are played at no trump |
| Leading | Non-dealer leads to the first trick |
| Suit | Not necessary to follow suit |
| Drawing a card | Add it to your hand without showing it to your opponent |
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What You'll Learn

Honeymoon Bridge is a two-player game
The game uses a single deck of 52 cards, with suits and cards in each suit ranked as in Bridge. The dealer shuffles the deck and their opponent cuts it. Each player is dealt 13 cards, one at a time. The remaining 26 cards are placed face down to form a stockpile, from which players can draw during the game. The first 13 tricks do not count towards the score and are played with no trump. The winner of each trick draws the top card from the stockpile, and the loser takes the next card, adding it to their hand without showing their opponent.
After the first 13 tricks, each player still has 13 cards, and if they have a good memory, they will know their opponent's hand. The players then bid as in Contract Bridge, with doubles and redoubles allowed, until one player passes. The final contract is then played, with the opponent of the bidder leading the first trick. In the last 13 tricks, suits must always be followed, as in Bridge.
The game consists of three phases: picking, bidding, and playing. In the picking phase, each player takes turns selecting a card from the deck. They can choose to keep the card or discard it and take the next card. This continues until the deck is empty, and each player has 13 cards. In the bidding phase, players bid on the number of tricks they believe they can win, with the final bid becoming the "contract". The player who bid the last contract becomes the "declarer", and their opponent leads by playing the first card. The declarer must play a card of the same suit if they have one. If they do not, they can play any card.
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The game consists of three phases: picking, bidding and playing
The game consists of three phases: picking, bidding, and playing.
Picking Phase
Every player starts with picking a card from the deck. After seeing the card, you can choose to keep it or discard it. If you choose the first card, the second will be discarded, and vice versa. This process continues until the deck is empty, with each player ending up with 13 cards.
Bidding Phase
Like in the picking phase, it is every other player who starts to bid, either with a pass or a contract. A contract describes the trump and tricks over 6. For example, a 1-club contract means the player that bid must make 7 tricks with clubs as trump. The opponent can then bid a higher contract, pass, or double. Bidding proceeds until both players pass. Doubles and redoubles are allowed and will raise the stakes, but they don't count as contracts.
Playing Phase
The opponent starts by playing a card. The declarer must play a card of the same suit if they have one. If not, they can play any card. This is called a trick. The player who played the highest card in the first played suit wins the trick, unless a trump is played, in which case the highest trump wins. The winner of each trick draws the top card from the stock, and the loser takes the next card.
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Scoring is the same as in Rubber Bridge
Honeymoon Bridge is a two-player adaptation of Contract Bridge, and its scoring is the same as in Rubber Bridge. Rubber Bridge is a form of Contract Bridge played by two competing pairs using a particular scoring method.
A rubber is completed when one pair becomes the first to win two games, with each game presenting a score of 100 or more contract points. Once a pair reaches 100 points "below the line", the game ends and a new one begins, with a new line drawn underneath all previous points. The first team to win two games wins what is called the "rubber" and receives a large point bonus. The winner of the match is the team with the highest point total after this bonus is assigned.
In Honeymoon Bridge, the game consists of three different phases: picking, bidding, and playing. The card deck is shuffled before the game begins, and after playing, the score from the game is shown. Each player starts by picking a card from the deck. After seeing the card, they can choose to keep it or not. The same player then picks the next card in the deck. If the player chose the first card, the second will be discarded, and vice versa. This process continues until the deck is empty, and each player has 13 cards in their hand.
The players then bid, either with a pass or a contract. A contract describes the trump and tricks over 6. For example, the contract 1-clubs says that the player that bid the contract must make 7 tricks with clubs as trump. The opponent can then bid a higher contract, pass, or double. Bonuses are also given for certain hands.
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Doubles and redoubles are allowed
Honeymoon Bridge is a two-player adaptation of Contract Bridge, a complex game with many layers of strategy. It involves three phases: picking, bidding, and playing.
During the bidding phase, doubles and redoubles are allowed. A double is a call made when the last call in the current auction (other than a pass) is a double. It uses up no space on the bidding ladder. A redouble is a call made when the last call in the current auction is a double. Like a double, it also uses up no space on the bidding ladder.
When considering whether to double, players must weigh both tangible and intangible factors. These include how good an opponent is, whether they usually accept or turn down close doubles, how erratic a player they are, and how high the stakes already are. A player who knows when to double and when not to double is probably an expert.
In Honeymoon Bridge, a double must be made right after a contract, and it will only affect that contract. A redouble must be bid right after a double and affects only the same contract as the double. A redouble will only raise the stakes and is not a contract. It is a call that the player thinks their opponent has made a mistake and that they have the opponents outgunned point-wise.
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The game is believed to have originated as a test of the strength of newlywed relationships
Honeymoon Bridge is a two-player card game and a variation of Contract Bridge. The game is believed to have originated as a test of the strength of newlywed relationships. It is said that Honeymoon Bridge is a great game for honeymooners and other couples. The game consists of three different phases: picking, bidding, and playing.
The card deck is shuffled before the game begins, and after playing, the score from the game is shown. In the picking phase, every other player starts with picking a card from the deck. After seeing the card, the player can choose to keep it or not. The same player then picks the next card in the deck and looks at it. If the player chose the first card, the second will be discarded, and vice versa. None of the cards will be visible to the opponent, and they will only know whether the player chose the first or second card. The players continue until the deck is empty, and each player will then have 13 cards in their hand.
In the bidding phase, every other player starts to bid, either with a pass or a contract. A contract describes trump and tricks over 6. For example, the contract 1-clubs says that the player who bid the contract must make 7 tricks with clubs as trump. The opponent can then either bid a higher contract, pass, or double. Doubles and redoubles will only raise the stakes but are not a contract. A redouble must be bid right after a double and only affects the same contract as the double. A higher contract must have a higher trick number or a higher trump with the same trick number. Trump is arranged in increasing order: clubs, diamonds, hearts, spades, and NT (no trump).
In the playing phase, the opponent starts by playing a card. The declarer must play a card in the same suit if they have cards of that suit. This is called a trick. If the declarer does not have a card in the same suit, they can play the card they want. If the game is played without a trump, the winner is the one who played the highest card in the first played suit. If the game is played with a trump, the highest trump wins the trick; otherwise, the same rules apply as without a trump. The game is over if both players' hands are empty.
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Frequently asked questions
Honeymoon Bridge is a two-player adaptation of Contract Bridge. It is believed to have originated as a game for newlyweds to test the strength of their relationship.
The game consists of three phases: picking, bidding, and playing. Each player picks 13 cards, one at a time, from a shuffled deck. If a player chooses the first card, the second will be discarded, and vice versa. Bidding proceeds until both players pass, and the final contract is played. The opponent of the bidder leads the first trick. In the first 13 tricks, it is not necessary to follow suit, but in the last 13 tricks, suit must be followed. Scoring is the same as in Rubber Bridge.
There are several versions of Honeymoon Bridge, including one that uses a special 55-card pack with three extra cards known as Colons. Another variation is Prince Joli Kansil's Bridgette, which adds asking bids to the game.











































