
In Path of Exile, damage conversion is a mechanic that changes the damage type from a hit into another damage type. For example, converting physical damage to cold damage. This conversion calculation loops through the source damage types in order, and within each source damage type, 'Gain as Extra' is calculated before 'Converted to'. This means that damage can be chain-converted through multiple damage types. Converted damage is affected by modifiers that apply to both the original and new damage types.
| Characteristics | Values |
|---|---|
| Definition | A mechanic that changes the damage type from a hit into another damage type |
| Types of damage | Physical, elemental, chaos, fire, cold, lightning, overkill, damage to attacks, damage to spells, duration, damage over time, critical hit, attack speed, cast speed, etc. |
| Calculation | Loops through the source damage types in order, and within each source damage type, "Gain as Extra" is calculated before "Converted to" |
| Application | Damage conversion is done before any increases or multipliers are applied to the damage, guaranteeing that they are only applied once |
| Multipliers | Converted damage is affected by multipliers that apply to both the original damage type and the new damage type |
| Stat conversion | A similar mechanic that causes a portion of one stat to be converted into another |
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What You'll Learn

Physical damage conversion
In Path of Exile, damage conversion is a mechanic that causes a portion of the base damage of one damage type to be converted into another damage type before damage multipliers.
For example, based on 100 Physical Damage, the skill has 50 Cold Damage from Phys to Cold conversion and 15 Cold Damage from Phys gained as Cold; in total, 65 Cold Damage from Physical. 50% of this is then converted to Fire, leaving 32.5 Cold Damage, which is affected by Cold and Physical Damage modifiers. There is also 30 "flat" Cold Damage not from conversion. 50% of this is converted to Fire, and the remaining 15 Cold Damage is affected by Cold Damage modifiers.
Another example is the Galvanic Arrow skill, which has 100% base damage effectiveness and no added damage. The hit begins with 100 base physical damage. Skill conversion has precedence, so 50 physical damage is converted to lightning. The fire and cold conversions are scaled proportionally to convert the remaining 50 physical damage. This results in 17 Physical damage converted to Fire and 33 Physical damage converted to Cold. The hit then gains 10% of Physical Damage as Extra Chaos Damage, which does not interact with the other conversions.
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Elemental damage conversion
Damage conversion is a mechanic in Path of Exile that changes the damage type of a hit into another damage type. It is done before any increases or multipliers are applied to the damage, guaranteeing that they are only applied once. This mechanic allows a portion of the base damage of one damage type to be converted into or gained as another before damage multipliers.
There are two main forms of damage conversion: "Converted to" and "Gain as Extra". "Converted to" removes the damage from the source type, while "Gain as Extra" leaves it intact. For example, converting 100-300 fire damage to lightning will result in 100-300 lightning damage. The total damage remains the same, but the type of damage changes.
The conversion calculation loops through the source damage types in order, and within each source damage type, "Gain as Extra" is calculated before "Converted to". This allows damage to be chain-converted through multiple damage types, as the damage types are looped in forward order. It is not possible to convert damage backward, for example, from cold to physical.
Damage conversion can be achieved through various means, such as conversion equipment, gems, skill-specific stats, gear, passives, or crafting. For example, Shaper weapons can provide a gain of 15-40% of physical damage as extra lightning damage, or 10-20% of elemental damage as extra chaos damage. In the Temple of Atzoatl, it is possible to obtain gloves with modifiers that can convert 20-25% of physical damage to fire, cold, or lightning damage.
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Chaos damage conversion
Damage conversion in Path of Exile is a mechanic that causes a portion of the base damage of one damage type to be converted into or gained as another before damage multipliers. It is applied to your character's damage stats, which have minimum and maximum values. There are two main forms of damage conversion: "converted to" modifiers and "added as" modifiers. "Converted to" modifiers replace the original damage type with the new one, while "added as" modifiers preserve the original damage type while adding the new damage to the total.
It's important to note that damage conversion can be chained through multiple damage types since the damage types are looped in a forward order. Additionally, Gain as Extra is calculated on the source damage before it is converted, so it is not affected by the conversion. This can lead to complex damage calculations, especially when considering damage modifiers for each type.
In conclusion, chaos damage conversion in Path of Exile involves converting physical damage to chaos damage, which is particularly useful for poison builds. It can be enhanced through certain items and buffs, and understanding the mechanics of damage conversion, including the order of conversions and the application of damage modifiers, is crucial for optimizing character builds and dealing maximum damage.
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Fire damage conversion
For example, the skill Galvanic Arrow has 100% base damage effectiveness, and through skill conversion, 50% of the physical damage can be converted to lightning. The remaining physical damage can then be proportionally scaled to fire and cold damage conversion. With the Blackgleam modifier, 17 physical damage can be converted to fire damage. Additionally, the Hrimsorrow modifier can convert 33 physical damage to cold damage.
Another example is the Avatar of Fire keystone, which converts 50% of physical, lightning, and cold damage to fire. This results in a significant increase in fire damage output.
Players can also use support gems to convert cold damage to fire damage. By converting a portion of the cold damage, players can further enhance their overall fire damage output.
Through these various methods, players can strategically convert different types of damage to increase their fire damage, allowing for more specialized and effective builds in Path of Exile.
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Cold damage conversion
There are various ways to achieve cold damage conversion in Path of Exile. One method is through skill gems and support gems. For example, the Hrimsorrow support gem can convert 100% of physical damage to cold, as seen in the following quote:
> "Hrimsorrow
> Goathide Gloves
> Evasion: (72-92)
> Requires Level 9, 17 Dex+(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance
> 100% of Physical Damage Converted to Cold Damage
> Reflects 100 Cold Damage to Melee Attackers
> Of ancient giants, none remain, Their only trace is timeless pain."
Additionally, players can utilise equipment, such as gloves and weapons, that provide cold damage conversion. For instance, a combination of rare gloves with high cold damage conversion percentages and a hatred watcher's eye can result in full conversion. This strategy allows players to deal exclusively in cold damage, maximising the effectiveness of cold-based attacks and modifiers.
Another aspect to consider is the order of conversion. In Path of Exile, skill-based conversion takes precedence, followed by other conversion types. If a player converts 50% of physical damage to cold through a skill, the remaining 50% physical damage can be further converted to other elements, such as fire and lightning. This sequential conversion ensures that the final damage dealt will have no remaining physical damage component, increasing the overall effectiveness of the attack against enemies with high physical damage resistance.
It's worth noting that cold damage conversion has its limitations. While it's possible to achieve high conversion rates, exceeding 100% cold damage conversion does not grant extra cold damage. Instead, it provides a list of different modifiers that can be utilised strategically. Additionally, certain skills, such as Frost Blades, may have limited cold conversion options, making it challenging to reach 100% conversion.
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Frequently asked questions
Damage conversion is a mechanic that changes the damage type from a hit into another damage type. For example, converting physical damage into cold damage.
Damage conversion is done before any increases or multipliers are applied to the damage, guaranteeing that they are only applied once. The converted damage is then affected by modifiers that apply to both the original and new damage types.
No, damage taken as a stat affects damage taken, not damage dealt. It should not be confused with damage conversion.










































